Joust Manual


16P-3006-101
October, 1982



Williams Joust

INSTRUCTION MANUAL
FOR
UPRIGHT GAMES

including procedures for...

-operation
-auditing
-adjustment
-diagnostics



ROM SUMMARY

ROM               PART NUMBER       DESCRIPTION
JOUST 1A          A-5343-09961-A    PROM, 4Kx8
JOUST 2A          A-5343-09962-A    PROM, 4Kx8

...

Decoder ROM 4     A-5342-09694      PROM, 512x8
(Horizontal)

Decoder ROM 6     A-5342-09821      PROM, 512x8
(Vertical)

Video Sound ROM 4 A-5343-09973      ROM, 4Kx8

Special Chip 1    A-5410-09911      Special Chip



POWER TURN-ON

CAUTION- This game must be plugged into a properly-grounded outlet to prevent
shock hazard and to ensure proper game operation.  DO NOT use a "cheater"
plug to defeat the ground pin on the line cord, and DO NOT cut off the
ground pin.

WHEN THE GAME IS FIRST TURNED ON it produces a sound.  Simultaneously general
illumination should come on and a moment later a scanning "rug pattern"
indicating the RAM test should appear on the screen.  Next the rug should
become stationary as the ROM test is performed.  In a correctly-running game
the rug pattern will be followed by the message "INITIAL TESTS INDICATE
ALL SYSTEMS GO".  If RAM or ROM failure messages come up on the screen
instead, refer to Power-Up Tests in TROUBLESHOOTING PROCEDURES.



GAME OPERATION

GAME START - Insert coins; a random sound is produced and credits are
displayed on the CRT.  With two or more credits displayed, pressing
2-player start initiates a 2-player game where each player gets five* mounts
(turns).  *adjustable feature



PLAYER CONTROLS

THE JOYSTICK sends the gladiator and his ever-stalwart mount (ostrich or
stork) bodly to the left or to the right.

THE FLAP BUTTON causes the hero's mount to spread its robust wings.



GAME PLAY

AT SOME FAR-DISTANT TIME two fantastic gladiators meet and square off for
battle.  Each is mounted on a fanciful bird of prey (ostrich or stork) whose
wings can carry it from the clifftops to the mouth of the abyss and hopefully
back...or the bubbling lava below will increase its toll.

While your mount is a skilled flyer, your opponent is a shrewd gladiator.  You
must prove you are his better.  Stealthily you must pilot your mount above
him, and cleverly you must stalk him...to strike at the moment in which he
least suspects you!  And always remember this rule: In every joust, the
highest lance wins.

Of course your opponent will resist your attempts, all the while pursuing his
own designs against you.  Each gladiator has five* mounts.  Every time you're
toppled, you must mount a new bird for the next joust.  The gladiator who
scores the most dismountings is the winner.  *adjustable feature

YOUR PATH MAY SEEM CLEAR and your work cut out, but just then a flock of
vicious Buzzard-Riders will ambush you!  Ruthless even as they are dismounted,
these wily Buzzard-Riders instantly lay their eggs.  You must pick up the
eggs or they will soon hatch into even more persistent and antagonistic foes!

Fortunately, at 20,000* points (should you make the grade) you will be rewarded
another bird to mount against the loyal opposition.  *adjustable feature

Joust is designed for either 1 or 2 players.



HIGH SCORE SIGNATURE

Select letters with the joystick.  Push right to move forward through the
alphabet; push left to move backward.  Then push the flap button to lock in
the letter.



BOOKKEEPING AND EVALUATION TOTALS
1. In Game-Over Mode, open the cashbox


more to come!