Parker Brothers Bank Shot Chip labeled TMS1400NLL MP7313-N2 M 8018 SINGAPORE die labeled MP7313 6 buttons: Select/Score, Ball Up, Ball Over, Angle, Aim, Cue Up/Shoot 70 LEDs speaker Power on plays tones, LED xx blinks Pressing select/score, beep and LED stops blinking Pressing select/score, beep, lights up 2, 3, 4 LEDs, then back to 1 Cue Up/Shoot starts game - game #1 draws 6 LEDs in triangle, Aim draws 3 LEDs TMS1400 pinout 1 R0 Speaker 2 R1 N/C 3 R2 LED column 4 R3 LED column 5 R4 LED column 6 R5 LED column 7 R6 LED column 8 R7 LED column 9 R8 LED column 10 R9 LED column 11 R10 LED column 12 Vdd 9v battery negative 13 Init diode to Vdd 14 K1 keypad column 1 15 K2 keypad column 2 16 K4 keypad column 3 17 N/C (K8) 18 N/C LED row 19 O6 LED row 20 O5 LED row 21 O4 LED row 22 O3 LED row 23 O2 LED row 24 O1 LED row 25 O0 LED row 26 OSC pin 27 and 100pF cap to batt+ and 24K resistor to batt- 27 OSC pin 26 and cap and resistor 28 Vss 9v battery positive keypad matrix K1 K2 K4 R3 Select/Score Ball Up Ball Over R2 Angle Aim Cue Up/Shoot LED matrix 8 zig-zag rows by 9 columns, except for the 2 extra LEDs in the center row, which are O7+R9 for left and O7+R3 for right. O7+R7 and O7+R5 are not used. R10 R9 R8 R7 R6 R5 R4 R3 R2 O0 . . . . . O0 . . . . O1 . . . . . O1 . . . . O2 . . . . . O2 . . . . O3 . . . . . O3 . . . . . . O4 . . . . . O4 . . . . O5 . . . . . O5 . . . . O6 . . . . . O6 . . . . O7 . . . . .